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Yoshihiro Kobayashi

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Lecturer Sr
Faculty, TEMPE Campus, Mailcode 8809
Biography: 

Yoshihiro Kobayashi received doctorate from University of California-Los Angeles in 2001 - majoring in architecture with a minor in computer science. His research focuses on 3D city modeling using soft computing and photogrammetry technologies. He has practical experiences as an architect, computer animation designer and senior software programmer.

He is a lecturer in the School of Computing, Informatics, and Decision Systems Engineering (CIDSE) at Arizona State University. At ASU, he completed several interdisciplinary research projects funded with more than $100K and advised master's and doctoral students from the architecture, urban planning, design and art, electric engineering and computer science programs.

Outside of ASU, Kobayashi has chaired several symposiums and workshops and also organized an international research group with 16 professors who are exploring methods for virtual reality (VR) urban modeling and visualization. He has published more than 50 technical and design papers on design computation in architecture. Kobayashi currently teaches game development courses as a focal coordinator for the Game Certificate program at CIDSE.

Education: 

Ph.D. Architecture;minor: Computer Science, University of California-Los Angeles 2001

Research Interests: 

Current Projects

  • Modelling coloured noise
  • Estimating the proportion of a finite population
  • Creating a real data clustering example

On-going Commitments

  • Chair, Advanced Legal Research Web Sourcebook Subcommittee
  • Treasurer, Statistical Committee of the Economic and Social Commission for Western Mongolia (ESCWM)
  • Member, Strategic Directions Task Force

My Favorite Colleagues (in order!)

  1. Rob Edsall - Geography
  2. Angel Jannasch-Pennell - Applied Learning Technologies Institute (alt^I)
  3. Carlos Castillo-Chavez - Mathematics & Statistics
Research Activity: 
Spring 2021
Course NumberCourse Title
ASU 101-CSEThe ASU Experience
CPI 111Game Development I
CPI 321Fundamentals of Game Art
CPI 411Graphics for Games
CPI 441Gaming Capstone
CSE 492Honors Directed Study
CSE 493Honors Thesis
CSE 580Practicum
CSE 593Applied Project
Spring 2020
Course NumberCourse Title
CPI 111Game Development I
CPI 321Fundamentals of Game Art
CPI 411Graphics for Games
CPI 441Gaming Capstone
CSE 492Honors Directed Study
CSE 493Honors Thesis
CPI 499Individualized Instruction
CSE 580Practicum
CEN 590Reading and Conference
Summer 2019
Course NumberCourse Title
FSE 394Special Topics
Spring 2019
Course NumberCourse Title
CPI 111Game Development I
CPI 321Fundamentals of Game Art
CPI 411Graphics for Games
CPI 441Gaming Capstone
CSE 492Honors Directed Study
CSE 493Honors Thesis
CPI 499Individualized Instruction
CSE 580Practicum
CEN 590Reading and Conference
Summer 2018
Course NumberCourse Title
FSE 394Special Topics
Spring 2018
Course NumberCourse Title
CPI 321Fundamentals of Game Art
CPI 411Graphics for Games
CPI 441Gaming Capstone
CSE 492Honors Directed Study
CSE 493Honors Thesis
CPI 499Individualized Instruction
CSE 580Practicum
CEN 580Practicum
Summer 2017
Course NumberCourse Title
FSE 394Special Topics
Spring 2017
Course NumberCourse Title
CPI 321Fundamentals of Game Art
CPI 411Graphics for Games
CPI 441Gaming Capstone
CSE 492Honors Directed Study
CSE 493Honors Thesis
CPI 499Individualized Instruction
CSE 580Practicum
CEN 580Practicum
Honors / Awards: 
  • IFC Award at Build Live Tokyo 2010
  • Technical Award, 7th VR Simulation Contest 2008
  • Honorable Judge Award, 6th VR Simulation Contest 2007
  • Best Award on CG Animation, JAPAN CG Grand Prix 1994
  • SANAE Prize, Waseda University, 1994
  • Best Graduate Essay Award in Dep. of Arch., Waseda Univ, 1992