I am a PhD Candidate in Learning, Literacies, and Technologies at Mary Lou Fulton Teachers College, Arizona State University. I work at Center for Science and the Imagination and I will be defending my dissertation by May 2021. My work is centered around studying learners engagement and designing learning environments with tools like technologies, games, and hands-on artifacts. I am a Fulbright Scholar, a fellow of the Interdisciplinary Enrichment Fellowship, and a fellow of Spirit of Service at ASU. I earned my master's degree in Educational Technology at ASU in 2017. During my graduate studies, my work has been supported by two NSF research grants, Fulbright scholarship, and ASU merit-based grants. I also received three ASU outstanding awards for my research in learning sciences and educational technology: Outstanding Research Award (2019), Dissertation Research Award (2020), and Doctoral Research Mini-Grant (2020).
In my interdisciplinary work, I focus on the intersection of learning sciences, technologies and digital media, design-based methods, and critical STEM (ethics, equity, and social-political-historical dimensions of STEM). I draw on multiple paradigms in learning theory and methodologies to: (1) understand ways to design equity-oriented learning environments that help learners, educators, and researchers engage in socio-political dimensions of STEM and (2) design learning environments mediated by technology and digital media to support interactive engagement and participation of learners, educators, and other stakeholders. In my work, I use mixed methods design-based approaches to design, implement, and understand learners behavior as they interact with artifacts (e.g., ways artifacts like technology, digital media, hands-on activities can or can not mediate learning across settings). A second focus is examining participation and engagement in learning activities through diverse lenses (e.g., ways power dynamics manifest in environments and shape learners and educators engagement in these spaces; interactive and collaborative learning). A third focus is building and strengthening research-practice partnerships with organizations through participatory and co-design methods.
Mawasi A., Nagy, P., Wylie R. (2020). Systematic Literature Review on Narrative-Based Learning in Educational Technology Learning Environments (2007-2017). In International Conference of the Learning Sciences. ICLS2020. Full paper.
Mawasi A., Ahmed, I., Walker E., Wang, S., Marsali, Z., Whitehurst, A., Wylie R. (2020). Using Design-Based Research to Improve Help Giving in Middle School Math Classroom. In International Conference of the Learning Sciences. ICLS2020. Full paper.
Mawasi A., Aguilera, E., Wylie R., & Gee, E. (2020). Addressing Equity in Learning Environments Mediated by Educational Technology. In International Conference of the Learning Sciences. ICLS2020. Short paper.
Aguilera, E., Stewart, O. G., Mawasi, A., & Cortés, L. E. (2020). Seeing Beyond the Screen: A Multidimensional Framework for Understanding Digital-Age Literacies. In P. Sullivan, J. Lantz, & B. Sullivan (Eds.), Handbook of Research on Integrating Digital Technology With Literacy Pedagogies (pp. 1-31). Hershey, PA: IGI Global. doi:10.4018/978-1-7998-0246-4.ch001
Ahmed, I., Mawasi, A., Wang, S., Wylie, R., Bergner, Y., Whitehurst, A., & Walker, E. (2019, June). Investigating Help-Giving Behavior in a Cross-Platform Learning Environment. In International Conference on Artificial Intelligence in Education (pp. 14-25). Springer, Cham.
Ahmed, I., Girotto, V., Mawasi, A., Whitehurst, A., Wylie, R., & Walker, E. (2019, January). Co-Design for Learner Help-Giving Across Physical and Digital Contexts. In International Conference on Computer-Supported Collaborative Learning (p. 545-548; Vol. 2).