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Elisabeth Gee

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Delbert & Jewell Lewis Chair in Reading & Literacy and Professor
Faculty, TEMPE Campus, Mailcode 1811
Delbert & Jewell Lewis Chair in Reading & Literacy and Professor
Faculty, TEMPE Campus, Mailcode 1811
Affiliated Faculty
Faculty, TEMPE Campus, Mailcode 1811
Biography

Elisabeth Gee (formerly Hayes) is Delbert & Jewell Lewis Chair in Reading & Literacy and Professor in Arizona State University’s Teachers College and an affiliate faculty member in the Department of English. Prior to joining the faculty at ASU, she was a professor at the University of Wisconsin-Madison (1990-2007) where she chaired the English Education program (2001-2006), and the graduate program in Continuing and Adult Education (2000-2003). She was also on the faculty at Syracuse University (1987-1990) and Rutgers University (1986-87), where she earned her doctorate. 

At UW-Madison, Dr. Gee was a founding member of the Games, Learning, & Society research collective. Currently she is a fellow with the ASU Center for Games and Impact and is working on various initiatives, including the development of an undergraduate certificate in Games for Impact, the design of game-based literacy education for pre-service teachers, and research on the outcomes of intergenerational gaming. She was named a 2011 White House Champion of Change for her work on using games and digital media to engage girls in computing.  

Dr. Gee teaches courses on new digital media, digital literacies, and learning for teachers, undergraduates, and graduate students. She has authored and edited numerous books, chapters, and articles, most recently including the book Learning in Video Game Affinity Spaces (2012, co-edited with Sean Duncan),  Language and Learning in the Digital Age (2011, co-authored with James Gee) and Women and Gaming: The Sims and 21st Century Learning (2010, also co-authored with James Gee).  Her book, Women as Learners (2000, co-authored with Daniele Flannery) won the international Houle Award for Outstanding Literature in Adult Education. She is a past editor of Adult Education Quarterly and the Handbook of Adult & Continuing Education

Research Interests

Dr. Gee studies the nature of language, literacy and learning in the context of new digital media. Her current research interests include understanding how the social and cultural aspects of game play support learning, particularly the development of fluency with digital technology and the acquisition of specialist forms of language and literacies.  Her recent research  includes an investigation of the digital media practices of Mexican-American families. She is currently co-authoring a book on families and video gaming, to be published in 2017 by MIT Press.  Her work has been supported by the National Science Foundation, the MacArthur Foundation, the National Institutes of Health, and the Annie E. Casey Foundation. 

Publications
  • Hayes, E. & Duncan, S. Learning In Video Game Affinity Spaces. (2012).
  • Gee, J.P. & Hayes, E.R. Language and Learning in the Digital Age. (2011).
  • Hayes, E. & Gee, J.P. No selling the genie lamp: A game literacy practice in The Sims. E-learning (2010).
  • Gee, J.P. & Hayes, E.R. Women and gaming: The Sigms and 21st century learning. (2010).
  • . . Review of: The Place of Play: Toys and Digital Cultures (2010).
  • Scott, K.A., Clark, K., Hayes, E., Mruczek, C. & Sheridan, K. Culturally relevant computing programs: Two examples to inform teacher professional development. In D. Gibson & B. Dodge (Eds.), Proceedings of Society for Information Technology & Teacher Education International Conference. Chesapeake, VA: AACE (2010).
  • Gee, J.P. & Hayes, E.R. "No Quitting without Saving after Bad Events": Gaming paradigms and learning in The Sims. International Journal of Learning & Media (2009).
  • Hayes, E. & Games, I. Learning through game design: A review of current software and research. Games & Culture (2009).
  • Hayes, E. & King, E. Not just a dollhouse: What The Sims2 can teach us about women’s IT learning. On the Horizon (2009).
  • . . Review of: Teen girls and technology: What’s the problem, what’s the solution? (2009).
  • Hayes, E. & Gee, J. Public pedagogy through video games: Design, resources & affinity spaces. Public pedagogy: Education and learning beyond schooling (2009).
  • Hayes, E. Game content creation and IT proficiency: An exploratory study. Computers and Education (2008).
  • Schapira M.M, Fletcher KE, Gilligan MA, King TK, Laud PW, Matthews BA, Neuner JM, Hayes E. A framework for health numeracy: How patients use quantitative skills in health care. The Journal of Health Communication (2008).
  • Hayes, E. Girls, gaming, and trajectories of technological expertise. Beyond Barbie® and Mortal Kombat: New Perspectives on Gender and Gaming (2008).
  • Hayes, E. Women and video gaming: Gendered identities at play. Games & Culture (2007).
  • Hayes, E. Women, video gaming, & learning: Beyond stereotypes. Tech Trends (2005).
  • Hayes, E. & Flannery, D. Women as Learners. (2000).
  • Wilson, A. and Hayes, E. Handbook 2000 Adult and Continuing Education: The profession, its common concerns, and practices. (2000).
  • N/A - record moved from Authored Books. N/A - record moved from Authored Books. Women as Learners (2000).
Research Activity
Spring 2017
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
EDT 792Research
DCI 792Research
DCI 799Dissertation
Fall 2016
Course NumberCourse Title
DCI 691Seminar
DCI 790Reading and Conference
DCI 792Research
EDT 799Dissertation
DCI 799Dissertation
Summer 2016
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
DCI 792Research
DCI 799Dissertation
Spring 2016
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
EDT 792Research
DCI 792Research
DCI 799Dissertation
Fall 2015
Course NumberCourse Title
EDT 461Understanding Games for Impact
EDT 561Understanding Games for Impact
DCI 790Reading and Conference
DCI 791Seminar
DCI 792Research
EDT 799Dissertation
DCI 799Dissertation
Summer 2015
Course NumberCourse Title
DCI 784Internship
DCI 792Research
DCI 799Dissertation
Spring 2015
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
DCI 791Seminar
DCI 792Research
EDT 792Research
DCI 799Dissertation
Fall 2014
Course NumberCourse Title
DCI 791Seminar
DCI 792Research
EDT 799Dissertation
DCI 799Dissertation
Summer 2014
Course NumberCourse Title
DCI 784Internship
DCI 792Research
DCI 799Dissertation
Spring 2014
Course NumberCourse Title
TEL 494Special Topics
DCI 784Internship
DCI 791Seminar
EDT 792Research
DCI 792Research
DCI 799Dissertation
Fall 2013
Course NumberCourse Title
TEL 494Special Topics
DCI 791Seminar
DCI 792Research
DCI 799Dissertation
EDT 799Dissertation
Summer 2013
Course NumberCourse Title
DCI 784Internship
DCI 792Research
DCI 799Dissertation
Spring 2013
Course NumberCourse Title
RDG 440Computer Gaming,Learn&Literacy
DCI 784Internship
EDT 792Research
DCI 792Research
DCI 799Dissertation
EDT 799Dissertation
Fall 2012
Course NumberCourse Title
RDG 590Reading and Conference
DCI 599Thesis
ENG 654Adv Studies-Rhet,Writ,Tech&Clt
RDG 792Research
EDT 792Research
DCI 792Research
RDG 799Dissertation
DCI 799Dissertation
Summer 2012
Course NumberCourse Title
EDT 790Reading and Conference
DCI 792Research
Presentations
  • Hayes, E. et al. Understanding language and learning in game-based online affinity spaces through worked examples. 6th Annual Games, Learning & Society Conference (Jun 2010).
  • Hayes, E. & Harel Caperton, I. An expanded conception of game media literacy. American Educational Research Association Conference (May 2010).
  • Hayes, E. et al. Diverse opportunities for learning in game-based fan communities. American Educational Research Association Conference (May 2010).
  • Hayes, E. What can we learn from The Sims about inclusive game-based learning?. Handheld Learning 2009 (Oct 2009).
  • Lammers, J., Lee, Y. & Hayes, E. The discourse of pedagogic practice in a game-based internet fan community. Language in the (New) Media: Technologies and Ideologies International Conference (Sep 2009).
  • Hayes, E., Lammers, J. & Lee, Y. Online game fan communities as affinity spaces for diverse learners. 5th Annual Games, Learning & Society Conference (Jun 2009).
  • Lammers, J., Lee, Y., & Hayes, E. Reading the game: Traditional and new literacy practices in The Sims 2. American Educational Research Association Conference (Apr 2009).
  • Hayes, E. Reading, writing, and playing The Sims. Arizona Language and Literacy Annual Conference (Feb 2009).
  • Hayes, E. Games, Communities, and Online Learning. Josses-Bass Online Teaching & Learning Conference (Oct 2008).
  • Hayes, E., King, E, Johnson, B., & Lammers, J. The Sims 2 and Teen Second Life: Insights from Tech Savvy Girls, Year 2. 4th Annual Games, Learning & Society Conference (Jul 2008).
  • Gee, J., Hayes, E., Games, I., Torres, R., & Squire, K. Gamestar Mechanic: Developing a Game Designer Discourse Through Play. 4th Annual Games, Learning & Society Conference (Jul 2008).
  • Hayes, E. et al. New Perspectives on Learning Through (Game) Design. 2008 International Conference on the Learning Sciences (Jul 2008).
  • Hayes, E., King, E. & Johnson, B. The Sims as a starting point for girls’ IT fluency. American Educational Research Conference (Mar 2008).
  • Hayes, E. et al. Serious Games for Girls? Making and Learning with Games. American Educational Research Conference (Mar 2008).
  • Games, I., Torres, R., & Hayes, E. The importance of design in learning through game design. American Educational Research Conference (Mar 2008).
  • Hayes, E. et al. New Perspectives on Learning Through (Game) Design. American Educational Research Conference (Mar 2008).
  • Gee, J.P. & Hayes, E. Games, Learning, and Beyond. Student Colloquia, Educational Technology Program, Arizona State University, Tempe, AZ (Feb 2008).
Service
  • Personnel Committee, Dept. of English, Member (2010 - Present)
  • Journal of Virtual Worlds Research, consulting editor (2010 - Present)
  • International Journal of Virtual and Personal Learning Environments, consulting editor (2009 - Present)
  • Computers and Education, consulting editor (2009 - Present)
  • Journal of Language, Identity, and Education, consulting editor (2009 - Present)
  • DCI Personnel Committee, Member (2008 - Present)
  • Games and Culture, consulting editor (2006 - Present)
  • American Educational Research Association Conference - multiple divisions and SIGs, proposal reviewer (1995 - Present)
  • Adult Basic Education and Literacy, editorial board (1993 - Present)
  • Adult Education Quarterly, editorial board (1988 - Present)
  • The 5th International Conference on the Foundations of Digital Games, Chair of Games and Learning Section (2009 - 2010)
  • PhD Oversight Committee, Curriculum & Instruction, member (2008 - 2010)
  • Personnel Committee, Dept. of Curriculum & Instruction, Member (2008 - 2009)
  • AERA Division C: Learning & Instruction, proposal reviewer (2008)
  • AERA SIG Adolescence and Youth Development, proposal reviewer (2008)