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Elisabeth Gee

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Delbert & Jewell Lewis Chair in Reading & Literacy
Faculty, TEMPE Campus, Mailcode 1811
Affiliated Faculty
Faculty, TEMPE Campus, Mailcode 1811
Biography

Elisabeth R. Gee (formerly Hayes) is the Delbert & Jewell Lewis chair in reading & literacy, professor in MLFTC and affiliate faculty in the department of English. She was a professor at the University of Wisconsin-Madison (1990-2007) where she chaired the English education program (2001-2006), and the graduate program in Continuing and Adult Education (2000-2003) prior to joining the ASU faculty. Gee was on the faculty at Syracuse University (1987-1990) and Rutgers University (1986-87), where she earned her doctorate. She was a founding member of the Games, Learning & Society research collective at UW-Madison. Gee is the current co-director of the Play2Connect project, focusing on intergenerational game play as a means of promoting learning and positive family relationships. Her recent research includes a study of Mexican-American families' use of digital media for learning and an investigation of game design as a means of promoting design thinking among children and families. Gee was named a 2011 White House Champion of Change for her work on using games and digital media to engage girls in computing. She has authored and edited numerous publications, most recently including Play2Connect (to appear in 2017, co-authored with Sinem Siyahhan), Re-Imagining Multiliteracies (to appear in 2017, co-edited with Frank Serafini), Learning in Video Game Affinity Spaces (2012, co-edited with Sean Duncan), and Language and Learning in the Digital Age (2011, co-authored with James Gee). Her work has been supported by the National Science Foundation, the MacArthur Foundation, the National Institutes of Health, and the Annie E. Casey Foundation. Gee is co-PI on the NSF-funded "Play in the Making" project, that aims to develop an empirically-based teaching and learning model for broadening participation of girls, minority, and low-income middle school students in STEM and Making in schools and libraries. Her team is collaborating with middle school teachers and librarians to create and test a series of design challenges that engage middle school students in addressing personally and socially significant real-world problems through game making in Maker spaces. The research objectives of this project include developing a better understanding of the development of design thinking through game design and how mentors can play a role in promoting Making and design thinking. 

Research Interests

Guiding Research Questions:

  • How can we support families in the creation of home media ecologies that support learning and positive family relationships?
  • How can game play and game design be combined with mentoring and social support to promote desired learning outcomes?
  • What is the significance of gender and culture in learning across digitally mediated environments?

Current Research Projects:

Dr. Gee is co-PI on the NSF-funded "Play in the Making" project, that aims to develop an empirically-based teaching and learning model for broadening participation of girls, minority, and low-income middle school students in STEM and Making in schools and libraries. Her team is collaborating with middle school teachers and librarians to create and test a series of design challenges that engage middle school students in addressing personally and socially significant real world problems through game making  in Maker spaces. Their research objectives include developing a better understanding of the development of design thinking through game design and how mentors can play a role in promoting Making and design thinking.

As PI, Gee is currently in the final year of an NSF funded project that involved the creation and testing of educational games intended to promote middle school age girls' understanding of core computer science concepts. Her team is collecting comparative data on the outcomes of three versions of the games, to gain a better understanding of the role of story in enhancing girls' engagement and learning. They also are using a project as a focal point for re-conceptualizing the process of designing educational games in the context of competing interests and constraints.

An ongoing project is analyzing data and communicating the findings of a study of Mexican-American families that Gee conducted with Dr. Sinem Siyahhan in 2014 as part of a larger collaboration with a network of researchers led by the Joan Cooney Ganz Center, the research arm of Sesame Street and a national leader in research on children’s media use. They gathered data for this study through home visits and structured interviews with 16 families. Dr. Siyahhan and Gee have a wealth of data that they are jointly analyzing and alternating leadership for co-authoring papers. Currently Gee is working on an analysis of the role of siblings in shaping the home learning ecology around digital media.

Publications

Gee, E. & Tran, K. (2016). Video game making and modding. Chapter 10 in Guzzetti, B. & Handbook of Research on the Societal Impact of Digital Media (pp. 238- 267). Hershey, PA: IGI Global. DOI: 10.4018/978-1-4666-8310-5.ch010

Gee, E., Siyahhan, S. & Cirell, A. (2016). Video Gaming as digital media, play, and family routine: Implications for understanding video gaming and learning in family contexts.  Learning, Media, and Technology. Published online July 19, 2016  http://dx.doi.org/10.1080/17439884.2016.1205600

Gee, E. & Lee, Y. (2016). Age and gender issues in language learning and technology. In Murray, L. & Farr, F. (Eds). Routledge Handbook of Language Learning and Technology. London: Routledge.

Research Activity
Fall 2017
Course NumberCourse Title
TEL 430Learning Outside of School
DCI 790Reading and Conference
TEL 792Research
DCI 792Research
DCI 799Dissertation
EDT 799Dissertation
Summer 2017
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
DCI 792Research
DCI 799Dissertation
Spring 2017
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
EDT 792Research
DCI 792Research
DCI 799Dissertation
Fall 2016
Course NumberCourse Title
DCI 691Seminar
DCI 790Reading and Conference
DCI 792Research
EDT 799Dissertation
DCI 799Dissertation
Summer 2016
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
DCI 792Research
DCI 799Dissertation
Spring 2016
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
EDT 792Research
DCI 792Research
DCI 799Dissertation
Fall 2015
Course NumberCourse Title
EDT 461Understanding Games for Impact
EDT 561Understanding Games for Impact
DCI 790Reading and Conference
DCI 791Seminar
DCI 792Research
EDT 799Dissertation
DCI 799Dissertation
Summer 2015
Course NumberCourse Title
DCI 784Internship
DCI 792Research
DCI 799Dissertation
Spring 2015
Course NumberCourse Title
DCI 784Internship
DCI 790Reading and Conference
DCI 791Seminar
DCI 792Research
EDT 792Research
DCI 799Dissertation
Fall 2014
Course NumberCourse Title
DCI 791Seminar
DCI 792Research
EDT 799Dissertation
DCI 799Dissertation
Summer 2014
Course NumberCourse Title
DCI 784Internship
DCI 792Research
DCI 799Dissertation
Spring 2014
Course NumberCourse Title
TEL 494Special Topics
DCI 784Internship
DCI 791Seminar
EDT 792Research
DCI 792Research
DCI 799Dissertation
Fall 2013
Course NumberCourse Title
TEL 494Special Topics
DCI 791Seminar
DCI 792Research
DCI 799Dissertation
EDT 799Dissertation
Summer 2013
Course NumberCourse Title
DCI 784Internship
DCI 792Research
DCI 799Dissertation
Spring 2013
Course NumberCourse Title
RDG 440Computer Gaming,Learn&Literacy
DCI 784Internship
EDT 792Research
DCI 792Research
DCI 799Dissertation
EDT 799Dissertation
Presentations
  • Hayes, E. et al. Understanding language and learning in game-based online affinity spaces through worked examples. 6th Annual Games, Learning & Society Conference (Jun 2010).
  • Hayes, E. & Harel Caperton, I. An expanded conception of game media literacy. American Educational Research Association Conference (May 2010).
  • Hayes, E. et al. Diverse opportunities for learning in game-based fan communities. American Educational Research Association Conference (May 2010).
  • Hayes, E. What can we learn from The Sims about inclusive game-based learning?. Handheld Learning 2009 (Oct 2009).
  • Lammers, J., Lee, Y. & Hayes, E. The discourse of pedagogic practice in a game-based internet fan community. Language in the (New) Media: Technologies and Ideologies International Conference (Sep 2009).
  • Hayes, E., Lammers, J. & Lee, Y. Online game fan communities as affinity spaces for diverse learners. 5th Annual Games, Learning & Society Conference (Jun 2009).
  • Lammers, J., Lee, Y., & Hayes, E. Reading the game: Traditional and new literacy practices in The Sims 2. American Educational Research Association Conference (Apr 2009).
  • Hayes, E. Reading, writing, and playing The Sims. Arizona Language and Literacy Annual Conference (Feb 2009).
  • Hayes, E. Games, Communities, and Online Learning. Josses-Bass Online Teaching & Learning Conference (Oct 2008).
  • Hayes, E., King, E, Johnson, B., & Lammers, J. The Sims 2 and Teen Second Life: Insights from Tech Savvy Girls, Year 2. 4th Annual Games, Learning & Society Conference (Jul 2008).
  • Gee, J., Hayes, E., Games, I., Torres, R., & Squire, K. Gamestar Mechanic: Developing a Game Designer Discourse Through Play. 4th Annual Games, Learning & Society Conference (Jul 2008).
  • Hayes, E. et al. New Perspectives on Learning Through (Game) Design. 2008 International Conference on the Learning Sciences (Jul 2008).
  • Hayes, E., King, E. & Johnson, B. The Sims as a starting point for girls’ IT fluency. American Educational Research Conference (Mar 2008).
  • Hayes, E. et al. Serious Games for Girls? Making and Learning with Games. American Educational Research Conference (Mar 2008).
  • Games, I., Torres, R., & Hayes, E. The importance of design in learning through game design. American Educational Research Conference (Mar 2008).
  • Hayes, E. et al. New Perspectives on Learning Through (Game) Design. American Educational Research Conference (Mar 2008).
  • Gee, J.P. & Hayes, E. Games, Learning, and Beyond. Student Colloquia, Educational Technology Program, Arizona State University, Tempe, AZ (Feb 2008).
Service
  • Personnel Committee, Dept. of English, Member (2010 - Present)
  • Journal of Virtual Worlds Research, consulting editor (2010 - Present)
  • International Journal of Virtual and Personal Learning Environments, consulting editor (2009 - Present)
  • Computers and Education, consulting editor (2009 - Present)
  • Journal of Language, Identity, and Education, consulting editor (2009 - Present)
  • DCI Personnel Committee, Member (2008 - Present)
  • Games and Culture, consulting editor (2006 - Present)
  • American Educational Research Association Conference - multiple divisions and SIGs, proposal reviewer (1995 - Present)
  • Adult Basic Education and Literacy, editorial board (1993 - Present)
  • Adult Education Quarterly, editorial board (1988 - Present)
  • The 5th International Conference on the Foundations of Digital Games, Chair of Games and Learning Section (2009 - 2010)
  • PhD Oversight Committee, Curriculum & Instruction, member (2008 - 2010)
  • Personnel Committee, Dept. of Curriculum & Instruction, Member (2008 - 2009)
  • AERA Division C: Learning & Instruction, proposal reviewer (2008)
  • AERA SIG Adolescence and Youth Development, proposal reviewer (2008)